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        <title>To scene</title>
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        <description>To scene

This section present how to import files in the scene. The file content is converted into a GroIMP object. For scene import the object is required to be a Node, but usually it is a graph. 



From the GUI

To import an object you need to have a project open. You can import data from files directly in the scene by using</description>
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        <title>To explorer</title>
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Some resource explorers enable to import files. In that case there is usually three possible way of import the file in the project:

	*  Add the file: The selected file is copied into an objects folder within the GSZ or the project directory. This ensures that the file becomes part of the project and remains available even if the project is moved to a different location.</description>
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        <title>Referencing External 3D Models</title>
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        <description>Referencing External 3D Models

GroIMP allows the reuse of external 3D models (e.g., ``.dtd`` files created in the RGG editor) by referencing them directly in XL code. This is done using the ``Reference(...)`` constructor.

Basic Usage

To instantiate a 3D object into the scene:</description>
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