02_user_tutorials:20_light:01_first_steps:30_light-modeling-differences
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Differences between the CPU and GPU light model
2. Interpretation of transparency of image textures
3. Implementation of the GrinClonerNode behaviour
- CPU (Twilight) implementation: repeats objects only into first quadrant
- GPU (Flux) implementation: repeats objects into all four quadrants
4. Only in the Twilight light light model the additional function of getReceivedPower, getReflectedPower, getTransmittedPower, getAbsorbedPower, and getHitCount are implemented. See: More light model functions... beyond getAbsorbedPower
02_user_tutorials/20_light/01_first_steps/30_light-modeling-differences.1774023885.txt.gz · Last modified: 2026/03/20 17:24 by Tim


