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Differences between the CPU and GPU light model
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Differences between the CPU and GPU light model
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02_user_tutorials:04_light_modelling:light-modeling-differences
Differences between the CPU and GPU light model
Interpretation of specular and shininess reflection
Interpretation of transparency of image textures
Implementation of the
GrinClonerNode
behaviour
CPU (Twilight) implementation: repeats objects only into first quadrant
GPU (Flux) implementation: repeats objects into all four quadrants
02_user_tutorials/04_light_modelling/light-modeling-differences.txt
· Last modified: 2025/01/24 15:51 by
tim2
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