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02_user_tutorials:04_light_modelling:light-modeling-differences

Differences between the CPU and GPU light model

  • Interpretation of specular and shininess reflection

  • Interpretation of transparency of image textures
  • Implementation of the GrinClonerNode behaviour
    • CPU (Twilight) implementation: repeats objects only into first quadrant
    • GPU (Flux) implementation: repeats objects into all four quadrants

02_user_tutorials/04_light_modelling/light-modeling-differences.txt · Last modified: 2025/01/24 15:51 by tim2