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01_user_documentation:08_light:02_gpu

GPUFlux

GroIMP provides a GPU-based ray tracer based on a Monte-Carlo method. It utilizes available computing resources through OpenCL. During simulation, each object keeps track of the amount of light it absorbs. Per object, it either computes a fully discretized absorption spectrum or several integrated weighted spectra, which are subsequently used in a photosynthesis model.

GPUFlux implements on GPU three well known, physically based rendering algorithms: Path Tracing (PT), BiDirectional Path Tracing (BDPT) and Energy Redistribution Path Tracing (ERPT).

Light model

GPUFlux can be used for light modeling.

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Flux renderer

The GPUFlux plugin also provide a renderer on the GPU. This renderer is accessible from the 3D view, under Render View>Flux Renderer.

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OpenCL options

The options that are commons for the GPUFlux both renderer and light model.

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01_user_documentation/08_light/02_gpu.txt · Last modified: 2025/02/07 10:51 by gaetan