01_user_documentation:05_object:02_light:12_shaders:03_lambert
This is an old revision of the document!
Lambert Shader
Lambertian reflection (Lambert, 1760) is a widely used model for diffuse reflection. It assumes an ideal diffusely reflecting surface, where the apparent brightness remains constant regardless of the observer’s viewing angle. Consequently, the reflected radiant intensity follows Lambert's cosine law.
In GroIMP a lambert shader is defined as a simplification of a Phong shader
01_user_documentation/05_object/02_light/12_shaders/03_lambert.1790079283.txt.gz · Last modified: (external edit)
