01_user_documentation:05_object:02_light:04_light
This is an old revision of the document!
Light
Light nodes
Point light
Spot light
Directional light
Physical light
A Physical light source uses a distribution (commonly provided by an ies file from the Light distributions or the asset library) to define the direction and strength of outsended rays.
Spectral light
A spectral light source works as a wrapper around another light source. It only defines the spectral of the light rays not their directions. This can be used for the spectral raytracer GPUFlux.
01_user_documentation/05_object/02_light/04_light.1738235893.txt.gz ยท Last modified: (external edit)




