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01_user_documentation:03_interacting_with_groimp:10_import

Import

This section present how to import data to GroIMP.

To scene

This section present how to import files in the scene. The file content is converted into a GroIMP object. For scene import the object is required to be a Node, but usually it is a graph.

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To explorer

Some resource explorers enable to import files. In that case there is usually three possible way of import the file in the project:

  • Add the file: The selected file is copied into an objects folder within the GSZ or the project directory. This ensures that the file becomes part of the project and remains available even if the project is moved to a different location.
  • Link the file: Only the file path is stored, which is useful for workflows where the file is maintained or updated externally—such as by another software tool or project. This method depends on the continued availability of the external file at its original path.
  • Embed the file: The file is read and its content is directly added to the internal meta graph of the GroIMP project. This approach makes the object independent of its original format or location. However, embedding large files may impact simulation performance.

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Referencing External 3D Models

GroIMP allows the reuse of external 3D models (e.g., ``.dtd`` files created in the RGG editor) by referencing them directly in XL code. This is done using the ``Reference(…)`` constructor.

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01_user_documentation/03_interacting_with_groimp/10_import.txt · Last modified: 2025/09/05 17:20 by gaetan