01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries
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Assets Libraries
Starting with GroIMP 3.0.0 Libraries of modelling assets are introduced, this libraries provide predefined object that can be used in simulation. For instance growth functions, shaders or light specifications.
The general workflow allows up to three ways of using:
- Applying directly select an object in your scene that can use this kind of resources and use the apply button or add the asset directly as an object
- Add to the associated explorer to create a resource that can be used in the project by a reference
- Use directly through RGG (see the embedded code examples)
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