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Panels
The Panels in project menu adds panels relevant for project manipulations.
Set layout
Allows to change the layout of the current workbench.
Add layout
Save the current layout and adds it to the list of accessible layouts. This allows it to be set on any workbench.
The layout refers to the arrangement of panels within the workbench interface. Different layouts provide customized views tailored to specific modelling tasks.
The layout can be customized by adding or removing panels through the Panels menu.
File explorer
Opens the file explorer panel.
The File Explorer shows all those files of the project which have an immediate meaning as files to GroIMP. These are source code files, plain text files, HTML files and the like. Files which are used to define non-file-like objects (e.g., images, 3D geometry, data sets) are not shown in the file explorer panel, they are accessible in the panels of the corresponding object type.
Search project
Opens the search panel.
A search panel that looks for text matching in all resources of the project. It can be used by typing in the text input and trigger the search by pressing enter. The search process filters all resources of a project based on the name and additionally the file based on the content.
Text editor
Opens the text editor panel.
The Text editor panel is where you can edit the file from the file explorer. Double clicking on the element in the file explorer opens the file in the text editor panel (opening the text editor panel if needed). The modifications in a file can be saved (independent from saving the project) with CTRL+S or on clicking on the save button in the text editor panel menu bar.
There are several text editor available. One is built-in GroIMP, the other are provided by plugins. The type of text editor can be selected in the options (the option path is /ui/options/texteditor).
Layouts
Opens the layout explorer.
The layout refers to the arrangement of panels within the workbench interface. Different layouts provide customized views tailored to specific modelling tasks.
The layout can be customized by adding or removing panels through the Panels menu.
Explorers
Opens the explorer of the selected type.
This section present the explorers. Explorers are panels based on resource directories. They display the content of the directory in a tree shape (usually a flat tree).
Many explorer have a “reference” method to get the object from the rgg code.
Graph
Opens the graph representation panel of the selected type.
This section presents the graph representation panels. The graph representation are 2D, even for graph with 3D objects. These representation display all the node and edges. (unlike the 2D and 3D view which only display the “visible” representation).
3D
Opens the 3D visualization panel of the selected type.
This section presents panels exclusively used for 3d. The 3d representation of the graph can “hide” some of the non visible Node in the graph.
2D
Opens the 2D visualization panel of the selected type.
This section presents the panels to use in 2D. BUT it is false because the 2D graph is there for some reason. Who knows why.
RGG Panels
The RGG Panels in project menu adds panels relevant for project manipulations.
Tutorial navigation
Opens the tutorial navigation panel.
The tutorial navigation shows two buttons with left and right arrows. It is used to navigate between the different steps of an interactive tutorial. The individual steps are layouts, created in the project that are visited in the order of their creation. If the current layout/step is the first one, the previous button will recompile and therefore reset the project.
Code outline
Opens the code outline panel.
This panel displays the code outline of the current workbench. Please note that the project must be compiled for the outline to appear.

