01_user_documentation:05_object:02_light:05_sky:03_skydome
SkyDome
A scene node that models a uniform (isotropic) overcast sky hemisphere as 72 directional light sources arranged in 6 rings × 12 azimuths.
The ring geometry and per-ring solid-angle weights follow the Turtle sky discretization used in the model (Buck-Sorlin & Henke, 2009/2013).
For each ring($r$) the power density of each of the 12 constituent directional lights is:
$$ powerDensity_i = totalPower * RING_{FRACTION}[r] / sin(elevation[r]) $$
So that the sum over all 72 lights equals the totalPower (total diffuse horizontal irradiance).
01_user_documentation/05_object/02_light/05_sky/03_skydome.txt ยท Last modified: by Tim
