Light sources
A LightNode in GroIMP works similar to light socket where different lights can be βscrewedβ into.
The Light simulates a directional light source and can be placed into the scene similarly to primitive objects. It controls the direction, intensity, and color of the light that affects the appearance of surfaces and shadows in the scene.
All light types (except the SunskyShaders) can be set to shadowless mode, disabling shadow casting. Rays can be vizualized and adjusted.
Point light
Spot light
Directional light
Physical light
A Physical light source uses a distribution (commonly provided by an ies file from the Light distributions or the asset library) to define the direction and strength of outsended rays.
Spectral light
A spectral light source works as a wrapper around another light source. It only defines the spectral of the light rays not their directions. This can be used for the spectral raytracer GPUFlux.
SkyLight shaders
This sub group of shaders are also light sources and can be used with the Sky object




