2. Interpretation of transparency of image textures
3. Implementation of the GrinClonerNode behaviour
4. Only in the Twilight light light model the additional function of getReceivedPower, getReflectedPower, getTransmittedPower, getAbsorbedPower, and getHitCount are implemented. See: More light model functions... beyond getAbsorbedPower
5. The twighlight model only handles skies with sky-shaders as light sources. Hence, the cloud texture does not act as a light source. GPUFlux handles any sky as light source, independent of the shader it uses. This allows the user to create its own sky light source. As a consequence, the cloud texture also acts as a light source, resulting in the dominantly blue lighting on some scenes. This was a deliberate choice to make the sky objects more flexible.