====== Assets Libraries ====== Starting with GroIMP 3.0.0 Libraries of modelling assets are introduced, this libraries provide predefined object that can be used in simulation. For instance growth functions, shaders or light specifications. ====== ====== The general workflow allows up to three ways of using: - Applying directly select an object in your scene that can use this kind of resources and use the apply button or add the asset directly as an object - Add to the associated explorer to create a resource that can be used in the project by a reference - Use directly through RGG (see the embedded code examples) {{namespace>01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries}}