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02_user_tutorials:qsm:manipulation-gui

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02_user_tutorials:qsm:manipulation-gui [2026/03/20 17:35] – created - external edit 127.0.0.102_user_tutorials:qsm:manipulation-gui [2026/03/20 17:41] (current) Tim
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 Loading a QSM file in GroIMP is possible in two ways either it can be opened as new project, which creates an empty workbench with only the qsm loaded, or by importing it to an existing project. Loading a QSM file in GroIMP is possible in two ways either it can be opened as new project, which creates an empty workbench with only the qsm loaded, or by importing it to an existing project.
  
-An example qsm file can be found here: {{ :tutorials:qsm:example_qsm.qsm |}}+An example qsm file can be found here: {{ :02_user_tutorials:qsm:example_qsm.qsm |}}
  
 ==== Open as new project ==== ==== Open as new project ====
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 In order to add a .qsm file to an existing project the normal way of importing can be used( In order to add a .qsm file to an existing project the normal way of importing can be used(
-see: [[tutorials:import-object-in-groimp|Import objects in GroIMP]]). +see: [[02_user_tutorials:10_io:import-object-in-groimp|Import objects in GroIMP]]). 
  
 To manipulate so imported tree using the qsm GUI tools, please switch to the QSM-layout: in the main menu on 'Panels/Set Layout/QSM Layout'. To manipulate so imported tree using the qsm GUI tools, please switch to the QSM-layout: in the main menu on 'Panels/Set Layout/QSM Layout'.
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 ===== First look ===== ===== First look =====
  
-{{ :tutorials:qsm:open_first_look.gif|}}+{{ :02_user_tutorials:qsm:open_first_look.gif|}}
  
 After opening the qsm file, lets first use the color coding function to high lite the different branching orders. This can be done in the edit menu on 'Edit > QSM > Color code' After opening the qsm file, lets first use the color coding function to high lite the different branching orders. This can be done in the edit menu on 'Edit > QSM > Color code'
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 ===== "Fixing" a diameter ===== ===== "Fixing" a diameter =====
  
-{{ :tutorials:qsm:fit_diameter.gif?direct |}}+{{ :02_user_tutorials:qsm:fit_diameter.gif?direct |}}
  
 The buttons that appear in the node toolbar if a shoot is selected are representing the shoot based tools ( see: [[https://manual.grogra.de/de.grogra.qsm/ch04.html#shoot-based | online documentation]]).  The buttons that appear in the node toolbar if a shoot is selected are representing the shoot based tools ( see: [[https://manual.grogra.de/de.grogra.qsm/ch04.html#shoot-based | online documentation]]). 
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 ===== Smoothing ===== ===== Smoothing =====
  
-{{:tutorials:qsm:smooth_and_cut.gif?direct |}}+{{:02_user_tutorials:qsm:smooth_and_cut.gif?direct |}}
  
 Some tools require more than one input, for example the smoothing function which replaces a path of cylinders with one cylinder straight from the first selected one to the second selected one.  Some tools require more than one input, for example the smoothing function which replaces a path of cylinders with one cylinder straight from the first selected one to the second selected one. 
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-{{ :tutorials:qsm:rearange_lateral.gif?direct|}}+{{ :02_user_tutorials:qsm:rearange_lateral.gif?direct|}}
  
 If a branch seems to be connected to the wrong parent, (e.g. two shoots emerge in close proximity on the trunk and one is wrongly considered as a lateral child of the other) this can be corrected using the "link as lateral child" tool.  If a branch seems to be connected to the wrong parent, (e.g. two shoots emerge in close proximity on the trunk and one is wrongly considered as a lateral child of the other) this can be corrected using the "link as lateral child" tool. 
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 ===== Shift to parent ===== ===== Shift to parent =====
  
-{{ :tutorials:qsm:shift_parent.gif?direct|}}+{{ :02_user_tutorials:qsm:shift_parent.gif?direct|}}
  
 Either based on the reconstruction process or the previous changes, QSMs are likely to have gaps between the parent and the child shoot. The GroIMP QSM plugin provides a simple shifting approach to move a shoot closer to its parent. Either based on the reconstruction process or the previous changes, QSMs are likely to have gaps between the parent and the child shoot. The GroIMP QSM plugin provides a simple shifting approach to move a shoot closer to its parent.
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 As shown in the gif,this can be applied in different configurations: As shown in the gif,this can be applied in different configurations:
  
-{{:tutorials:qsm:jumpend.png?direct&18|}} : move child to the end of the parent shoot.+{{:02_user_tutorials:qsm:jumpend.png?direct&18|}} : move child to the end of the parent shoot.
  
-{{:tutorials:qsm:jumpaxis.png?direct&18|}} : move child to the closest point on the axis of the parent shoot.+{{:02_user_tutorials:qsm:jumpaxis.png?direct&18|}} : move child to the closest point on the axis of the parent shoot.
  
-{{:tutorials:qsm:jumpstart.png?direct&18|}} : move child to the start of the parent shoot.+{{:02_user_tutorials:qsm:jumpstart.png?direct&18|}} : move child to the start of the parent shoot.
  
-{{:tutorials:qsm:jumpmiddel.png?direct&18|}} : move child to the middle of the parent shoot.+{{:02_user_tutorials:qsm:jumpmiddel.png?direct&18|}} : move child to the middle of the parent shoot.
  
  
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 ==== Tree wide ==== ==== Tree wide ====
  
-{{:tutorials:qsm:shift_all.gif?direct|}}+{{:02_user_tutorials:qsm:shift_all.gif?direct|}}
  
 All four of this approaches can also be applied tree wide (on all shoots at the same time).  All four of this approaches can also be applied tree wide (on all shoots at the same time). 
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 ===== Export ===== ===== Export =====
  
-{{:tutorials:qsm:export.gif?direct|}}+{{:02_user_tutorials:qsm:export.gif?direct|}}
  
  
02_user_tutorials/qsm/manipulation-gui.txt · Last modified: 2026/03/20 17:41 by Tim