02_user_tutorials:20_light:01_first_steps:30_light-modeling-differences
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| 02_user_tutorials:20_light:01_first_steps:30_light-modeling-differences [2026/03/20 17:24] – Tim | 02_user_tutorials:20_light:01_first_steps:30_light-modeling-differences [2026/03/20 17:53] (current) – MH | ||
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| 4. Only in the Twilight light light model the additional function of // | 4. Only in the Twilight light light model the additional function of // | ||
| + | 5. The twighlight model only handles skies with sky-shaders as light sources. Hence, the cloud texture does not act as a light source. GPUFlux handles any sky as light source, independent of the shader it uses. This allows the user to create its own sky light source. As a consequence, | ||
02_user_tutorials/20_light/01_first_steps/30_light-modeling-differences.txt · Last modified: 2026/03/20 17:53 by MH
