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02_user_tutorials:20_light:01_first_steps:10_sensor

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02_user_tutorials:20_light:01_first_steps:10_sensor [2026/03/20 17:21] Tim02_user_tutorials:20_light:01_first_steps:10_sensor [2026/03/20 17:22] (current) Tim
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-===== Sensors =====+====== Sensors ======
  
 Sensors or sensor nodes are invisible objects that can be used to monitor light distributions with a scene without interfering with the rest of the scene or the light modelling. For this, GroIMP provides the //SensorNode// class, a spherical object that can be placed arbitrarily within the scene. To obtain the sensed spectrum, the function //getSensedIrradiance()// for the Twilight and the //getSensedIrradianceMeasurement()// function for the GPUFlux light model needs to be called. Sensors or sensor nodes are invisible objects that can be used to monitor light distributions with a scene without interfering with the rest of the scene or the light modelling. For this, GroIMP provides the //SensorNode// class, a spherical object that can be placed arbitrarily within the scene. To obtain the sensed spectrum, the function //getSensedIrradiance()// for the Twilight and the //getSensedIrradianceMeasurement()// function for the GPUFlux light model needs to be called.
02_user_tutorials/20_light/01_first_steps/10_sensor.1774023690.txt.gz · Last modified: 2026/03/20 17:21 by Tim