02_user_tutorials:20_light:01_first_steps:04_light-modeling-light-shader
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| 02_user_tutorials:20_light:01_first_steps:04_light-modeling-light-shader [2026/03/20 17:21] – Tim | 02_user_tutorials:20_light:01_first_steps:04_light-modeling-light-shader [2026/03/20 17:22] (current) – Tim | ||
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| - | ===== Local illumination - Shader ===== | + | ====== Local illumination - Shader |
| To set the optical properties of an object, in computer graphics the so-called local illumination model is used. It defines so-called shaders, that are define the amount of absorption, reflection and transmission and how the light rays are scattered. The values for absorption are obtained as the ' | To set the optical properties of an object, in computer graphics the so-called local illumination model is used. It defines so-called shaders, that are define the amount of absorption, reflection and transmission and how the light rays are scattered. The values for absorption are obtained as the ' | ||
02_user_tutorials/20_light/01_first_steps/04_light-modeling-light-shader.txt · Last modified: 2026/03/20 17:22 by Tim
