02_user_tutorials:04_light_modelling:light-modeling-light-shader
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| 02_user_tutorials:04_light_modelling:light-modeling-light-shader [2025/05/30 17:07] – sophiewachtel | 02_user_tutorials:04_light_modelling:light-modeling-light-shader [2025/05/30 17:23] (current) – sophiewachtel | ||
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| Lambertian reflection (Lambert, 1760) is a widely used model for diffuse reflection. It assumes an ideal diffusely reflecting surface, where the apparent brightness remains constant regardless of the observer’s viewing angle. Consequently, | Lambertian reflection (Lambert, 1760) is a widely used model for diffuse reflection. It assumes an ideal diffusely reflecting surface, where the apparent brightness remains constant regardless of the observer’s viewing angle. Consequently, | ||
| - | In GroIPM, a shader that simulates a Lambertian reflections can be implemented in two ways. The most straight forward way is to use a // | + | In GroIMP, a shader that simulates a Lambertian reflections can be implemented in two ways. The most straight forward way is to use a // |
| <code java> | <code java> | ||
02_user_tutorials/04_light_modelling/light-modeling-light-shader.1748617677.txt.gz · Last modified: 2025/05/30 17:07 by sophiewachtel
