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02_user_tutorials:04_light_modelling:light-modeling-first-steps [2025/01/24 15:51] – ↷ Page moved from 02_user_tutorials:light_modelling:light-modeling-first-steps to 02_user_tutorials:04_light_modelling:light-modeling-first-steps tim202_user_tutorials:04_light_modelling:light-modeling-first-steps [2025/01/24 15:51] (current) – ↷ Links adapted because of a move operation tim2
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-This tutorial we show you the basics on how to do light modelling in GroIMP. For some more theoretical background pleas refer to the [[02_user_tutorials:light_modelling:light-modeling-introduction| Introduction - A little bit of Theory ]] page. For an advanced tutorial on spectral light modelling check out the [[02_user_tutorials:light_modelling:basic-spectral-light-modeling| Spectral light modelling ]] tutorial.+This tutorial we show you the basics on how to do light modelling in GroIMP. For some more theoretical background pleas refer to the [[02_user_tutorials:04_light_modelling:light-modeling-introduction| Introduction - A little bit of Theory ]] page. For an advanced tutorial on spectral light modelling check out the [[02_user_tutorials:04_light_modelling:basic-spectral-light-modeling| Spectral light modelling ]] tutorial.
  
 GroIMP integrates two two main light model implementations, namely: GroIMP integrates two two main light model implementations, namely:
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   * GPUFlux, a GPU-based implementation   * GPUFlux, a GPU-based implementation
  
-While they are both integrating various renderer and light model implementations, they differ in a few details we are not gonna be discuss here. Please refer to the [[02_user_tutorials:light_modelling:light-modeling-differences| Differences between the CPU and GPU light model ]] page for details. The two main difference however are first that the GPU implementation is several times faster than the CPU implementation and second, that the GPU version is, beside the three channel RGB implementation, able to simulate the full visible light spectrum (spectral light modelling).+While they are both integrating various renderer and light model implementations, they differ in a few details we are not gonna be discuss here. Please refer to the [[02_user_tutorials:04_light_modelling:light-modeling-differences| Differences between the CPU and GPU light model ]] page for details. The two main difference however are first that the GPU implementation is several times faster than the CPU implementation and second, that the GPU version is, beside the three channel RGB implementation, able to simulate the full visible light spectrum (spectral light modelling).
  
 In the following, we focus on the three channel RGB versions of both the CPU and GPU implementations.  In the following, we focus on the three channel RGB versions of both the CPU and GPU implementations. 
02_user_tutorials/04_light_modelling/light-modeling-first-steps.1737730316.txt.gz · Last modified: 2025/01/24 15:51 by tim2