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02_user_tutorials:04_light_modelling:light-modeling-differences [2025/01/24 15:51] – removed - external edit (Unknown date) 127.0.0.102_user_tutorials:04_light_modelling:light-modeling-differences [2025/01/24 15:51] (current) – ↷ Page moved from 02_user_tutorials:light_modelling:light-modeling-differences to 02_user_tutorials:04_light_modelling:light-modeling-differences tim2
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 +===== Differences between the CPU and GPU light model =====
 +
 +  * Interpretation of specular and shininess reflection
 +
 +{{ :tutorials:light-spec_vs_shiny2.png?direct&600 |}}
 +
 +
 +  * Interpretation of transparency of image textures 
 +  * Implementation of the //GrinClonerNode// behaviour
 +    * CPU (Twilight) implementation: repeats objects only into first quadrant
 +    * GPU (Flux) implementation: repeats objects into all four quadrants
 +
 +{{ :tutorials:light-gridcloner.png?direct&600 |}}