02_user_tutorials:04_light_modelling:light-modeling-differences
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| 02_user_tutorials:04_light_modelling:light-modeling-differences [2025/01/24 15:51] – removed - external edit (Unknown date) 127.0.0.1 | 02_user_tutorials:04_light_modelling:light-modeling-differences [2025/01/24 15:51] (current) – ↷ Page moved from 02_user_tutorials:light_modelling:light-modeling-differences to 02_user_tutorials:04_light_modelling:light-modeling-differences tim2 | ||
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| + | ===== Differences between the CPU and GPU light model ===== | ||
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| + | * Interpretation of specular and shininess reflection | ||
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| + | {{ : | ||
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| + | * Interpretation of transparency of image textures | ||
| + | * Implementation of the // | ||
| + | * CPU (Twilight) implementation: | ||
| + | * GPU (Flux) implementation: | ||
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| + | {{ : | ||
