01_user_documentation:3d-guide:view_manipulations
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| - | ===== Modify object in the scene ===== | ||
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| - | {{3d-guide: | ||
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| - | **Figure 1** | ||
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| - | The currently selected object can also be modified by 3D tools. GroIMP has three tools for modifying a selected object in the scene: | ||
| - | - **The translation tool**: in //Figure 1//, you can see three arrows which are the handles for GroIMP' | ||
| - | - **The rotation tool**: It is activated in the toolbar by clicking on the rotation icon. As handles, it displays three circles which can be dragged to rotate the selected object. | ||
| - | - **The scaling tool**: It change the scale of an object toward one axis. | ||
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| - | Pressing the '' | ||
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| - | ===== Navigate in the scene ===== | ||
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| - | Navigation in the view panel is possible with the navigation buttons in the view panel' | ||
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| - | The Camera menu of GroIMP' | ||
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| - | Change the navigation: | ||
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| - | {{: | ||
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| - | See more: | ||
| - | * [[: | ||
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| - | ===== Select objects ===== | ||
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| - | You can select object by clicking on them. It is possible to hold '' | ||
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| - | See more: | ||
| - | * [[https:// | ||
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| - | ===== Add objects ===== | ||
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| - | It is possible to add objects in the scene by clicking on '' | ||
| - | - From file | ||
| - | - Primitives | ||
| - | - NURBS | ||
| - | - Polygonal | ||
| - | - Scene objects | ||
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| - | See more: | ||
| - | * [[01_user_documentation: | ||
| - | * [[01_user_documentation: | ||
| - | * [[: | ||
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| - | ===== Change the default display ===== | ||
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| - | GroIMP features OpenGL-accelerated display of the scene. The OpenGL-based display may be selected if the //Java Binding for the OpenGL API// (JOGL) is installed. The menu View/ | ||
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| - | * **Wireframe (AWT)**: A wireframe view of the scene. Will run on all systems. | ||
| - | * **OpenGL**: OpenGL-based view. Will run on all systems with OpenGL 1.1 support. This mode will display colors and simple textures. | ||
| - | * **OpenGL (Proteus)**: | ||
| - | * Preview of most materials including procedurally calculated shaders using the OpenGL Shading Language (GLSL) | ||
| - | * Per pixel lighting | ||
| - | * Rendering of shadows | ||
| - | * Preview of Sky-Nodes as background | ||
| - | * Rendering of transparent materials | ||
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| - | Change the Display: | ||
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| - | {{: | ||
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| - | Navigation and control is the same for the Wireframe and both OpenGL-based modes as explained in [[01_user_documentation: | ||
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| - | **Figure 2 Comparison of GroIMP' | ||
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| - | {{: | ||
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| - | See more: | ||
| - | * [[01_user_documentation: | ||
| - | ===== Render the scene ===== | ||
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| - | You can render the current scene with the '' | ||
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| - | GroIMP embed two default renderer: | ||
| - | - Twilight, based on the main Ray tracer (see [[01_user_documentation: | ||
| - | - Fluxrenderer, | ||
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| - | Additionally it is possible to add external renderer in GroIMP. Currently the only external renderer is: | ||
| - | - POV-Ray, a free ray-tracer, which can be used to render 3D scenes in high quality (see [[01_user_documentation: | ||
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| - | See more: | ||
| - | * [[01_user_documentation: | ||
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01_user_documentation/3d-guide/view_manipulations.1737716340.txt.gz · Last modified: 2025/01/24 11:59 by gaetan
