01_user_documentation:3d-guide:opengl_options
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| - | === Options in OpenGL mode === | ||
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| - | The OpenGL view can be configured by opening the Option-Dialog (View/ | ||
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| - | === Options in OpenGL (Proteus) mode === | ||
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| - | OpenGL (Proteus) mode shares the options of OpenGL mode. Additionaly the following options are available in the Option-Dialog (View/ | ||
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| - | * **Use physical lighting falloff**: If this option is enabled a quadratic falloff is used for all lightsources. This approximates the pathtracer of Twilight. If disabled no falloff is used which approximates the results of the standard raytracer of Twilight. | ||
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| - | * **Show sky**: If enabled the material of Sky-Nodes is rendered as the scenes background. If disabled a generic grey-colored pattern is shown. | ||
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| - | * **DRR (Dynamic Range Reduction)** uses the algorithm descriped in the paper " | ||
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01_user_documentation/3d-guide/opengl_options.1737716338.txt.gz · Last modified: 2025/01/24 11:58 by gaetan
