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01_user_documentation:05_object:02_light:12_shaders:05_ward

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01_user_documentation:05_object:02_light:12_shaders:05_ward [2026/09/22 12:33] Tim01_user_documentation:05_object:02_light:12_shaders:05_ward [2026/09/22 12:34] (current) Tim
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 with N the surface normal, T = dpdu, B = dpdv the surface tangents, with N the surface normal, T = dpdu, B = dpdv the surface tangents,
-α_u the roughness along T (field {@link #roughness}), and α_v the roughness +α_u the roughness along T, and α_v the roughness 
-along B (field {@link #roughnessV}; if {@code null}, isotropic with α_v = α_u).+along B if isotropic with α_v = α_u. 
 The model supports diffuse, specular, and (optionally) transparent The model supports diffuse, specular, and (optionally) transparent
-transmission via the {@link #transparency} field. Transmission uses +transmission via the field. Transmission uses Fresnel-weighted straight-through (delta BTDF), CPU light model only.
-Fresnel-weighted straight-through (delta BTDF), CPU light model only.+
  
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