User Tools

Site Tools


01_user_documentation:05_object:02_light:12_shaders:03_lambert

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
01_user_documentation:05_object:02_light:12_shaders:03_lambert [2026/09/22 12:17] Tim01_user_documentation:05_object:02_light:12_shaders:03_lambert [2026/09/22 12:17] (current) Tim
Line 4: Line 4:
 Lambertian reflection (Lambert, 1760) is a widely used model for diffuse reflection. It assumes an ideal diffusely reflecting surface, where the apparent brightness remains constant regardless of the observer’s viewing angle. Consequently, the reflected radiant intensity follows Lambert's cosine law. Lambertian reflection (Lambert, 1760) is a widely used model for diffuse reflection. It assumes an ideal diffusely reflecting surface, where the apparent brightness remains constant regardless of the observer’s viewing angle. Consequently, the reflected radiant intensity follows Lambert's cosine law.
  
-In GroIMP a lambert shader is defined as a simplification of a [[01_user_documentation:05_object:02_light:12_shaders:02_phong|]]+======  ======
  
 +In GroIMP a lambert shader is defined as a simplification of a [[01_user_documentation:05_object:02_light:12_shaders:02_phong|]]
  
   * Lambert JH, Photometria, sive de mensura et gradibus luminis, colorum et umbrae, Augsburg: Eberhard Klett, 1760.   * Lambert JH, Photometria, sive de mensura et gradibus luminis, colorum et umbrae, Augsburg: Eberhard Klett, 1760.
01_user_documentation/05_object/02_light/12_shaders/03_lambert.txt · Last modified: by Tim