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01_user_documentation:05_object:02_light:12_shaders:02_phong

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01_user_documentation:05_object:02_light:12_shaders:02_phong [2026/09/22 12:13] – created Tim01_user_documentation:05_object:02_light:12_shaders:02_phong [2026/09/22 12:18] (current) Tim
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 Note: In modern Phong shader implementations, roughness and glossiness replace specular and shininess. Note: In modern Phong shader implementations, roughness and glossiness replace specular and shininess.
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 +====== References: ======
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 +  * Phong BT, Illumination of Computer-Generated Images, Department of Computer Science, University of Utah, UTEC-CSc-73-129, July 1973.
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01_user_documentation/05_object/02_light/12_shaders/02_phong.txt · Last modified: by Tim