01_user_documentation:05_object:02_light:04_light
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| 01_user_documentation:05_object:02_light:04_light [2025/05/31 12:36] – sophiewachtel | 01_user_documentation:05_object:02_light:04_light [2026/09/22 15:07] (current) – Tim | ||
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| - | ====== Light ====== | ||
| - | The Light node simulates a directional light source and can be placed into the scene similarly to primitive objects. It controls the direction, intensity, and color of the light that affects the appearance of surfaces and shadows in the scene. | + | ====== |
| + | A LightNode in GroIMP works similar to light socket where different lights can be " | ||
| - | Common attributes of a Light node include: | + | The Light simulates a directional |
| - | + | ||
| - | * light geometry | + | |
| - | * Point light | + | |
| - | * Spot light | + | |
| - | * Sirectional light | + | |
| - | * Shaders: Sun sky | + | |
| - | * Physical light | + | |
| - | * Spectral light | + | |
| - | * colour | + | |
| - | + | ||
| - | All light types (except the Sun sky) can be set to shadowless mode, disabling shadow casting. Rays can be vizualized | + | |
| + | All light types (except the SunskyShaders) can be set to shadowless mode, disabling shadow casting. Rays can be vizualized and adjusted. | ||
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01_user_documentation/05_object/02_light/04_light.1748695016.txt.gz · Last modified: (external edit)
