01_user_documentation:05_object:02_light:04_light
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| 01_user_documentation:05_object:02_light:04_light [2025/05/31 12:15] – sophiewachtel | 01_user_documentation:05_object:02_light:04_light [2026/09/22 15:07] (current) – Tim | ||
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| - | ====== Light ====== | ||
| - | The Light node simulates a directional light source. It controls the direction, intensity, and color of the light that affects the appearance of surfaces and shadows in the scene. | + | ====== |
| + | A LightNode in GroIMP works similar to light socket where different lights can be " | ||
| - | Common attributes of a Light node include: | + | The Light simulates a directional |
| - | + | ||
| - | * light geometry | + | |
| - | * Point light | + | |
| - | * Spot light | + | |
| - | * Sirectional light | + | |
| - | * Shaders: Sun sky | + | |
| - | * Physical light | + | |
| - | * Spectral light | + | |
| - | * colour | + | |
| - | + | ||
| - | All light types (except the Sun sky) can be set to shadowless mode, disabling shadow casting. Rays can be vizualized | + | |
| + | All light types (except the SunskyShaders) can be set to shadowless mode, disabling shadow casting. Rays can be vizualized and adjusted. | ||
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| {{namespace> | {{namespace> | ||
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| + | {{page> | ||
01_user_documentation/05_object/02_light/04_light.1748693746.txt.gz · Last modified: (external edit)
