01_user_documentation:05_object:02_light:04_light
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| 01_user_documentation:05_object:02_light:04_light [2026/09/22 12:25] – [Light sources] Tim | 01_user_documentation:05_object:02_light:04_light [2026/09/22 15:07] (current) – Tim | ||
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| ~~NOTOC~~ | ~~NOTOC~~ | ||
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| ====== Light sources ====== | ====== Light sources ====== | ||
| - | The Light node simulates a directional | + | A LightNode in GroIMP works similar to light socket where different lights |
| + | The Light simulates a directional light source and can be placed into the scene similarly to primitive objects. It controls the direction, intensity, and color of the light that affects the appearance of surfaces and shadows in the scene. | ||
| - | Common attributes of a Light node include:Â | + | All light types (except the SunskyShaders) can be set to shadowless mode, disabling shadow casting. Rays can be vizualized and adjusted. |
| - | Â | + | |
| - | * light geometry | + | |
| - | * Point light | + | |
| - | * Spot light | + | |
| - | * Directional light | + | |
| - | * Shaders: Sun sky | + | |
| - | * Physical light | + | |
| - | * Spectral light | + | |
| - | * colour | + | |
| - | Â | + | |
| - | All light types (except the Sun sky) can be set to shadowless mode, disabling shadow casting. Rays can be vizualized and adjusted. | + | |
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| {{namespace> | {{namespace> | ||
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| + | {{page> | ||
01_user_documentation/05_object/02_light/04_light.txt · Last modified: by Tim
