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01_user_documentation:04_modeling:02_3d_modeling:03_objects

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01_user_documentation:04_modeling:02_3d_modeling:03_objects [2025/11/01 10:27] gaetan01_user_documentation:04_modeling:02_3d_modeling:03_objects [2025/11/01 10:28] (current) gaetan
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   * 3D geometry objects: Spheres, cones and other primitives, curves and various kinds of NURBS surfaces, heightfields. See the list of 3D object [[:01_user_documentation:05_object:01_geometric:02_3d|here]]   * 3D geometry objects: Spheres, cones and other primitives, curves and various kinds of NURBS surfaces, heightfields. See the list of 3D object [[:01_user_documentation:05_object:01_geometric:02_3d|here]]
   * Lights objects: The list can be found [[:01_user_documentation:05_object:02_light|here]].   * Lights objects: The list can be found [[:01_user_documentation:05_object:02_light|here]].
-  * Materials: they can be assigned to objects to produce a variety of shading effects in visualization. Materials are defined using a _shading network_: This establishes a data flow through the nodes of the network which finally leads to the visible material properties like colour and opacity. Several kinds of nodes are available: Image maps, procedural maps, transformations. You can freely mix them in the shading network, which gives you great flexibility in defining materials.+  * Materials: they can be assigned to objects to produce a variety of shading effects in visualization. Materials are defined using a _shading network_: This establishes a data flow through the nodes of the network which finally leads to the visible material properties like colour and opacity. Several kinds of nodes are available: Image maps, procedural maps, transformations. You can freely mix them in the shading network, which gives you great flexibility in defining materials. The list can be found [[:01_user_documentation:05_object:02_light|here]].
  
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01_user_documentation/04_modeling/02_3d_modeling/03_objects.1761989235.txt.gz · Last modified: 2025/11/01 10:27 by gaetan