01_user_documentation:04_modeling:02_3d_modeling:03_objects
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| 01_user_documentation:04_modeling:02_3d_modeling:03_objects [2025/01/24 15:44] – gaetan | 01_user_documentation:04_modeling:02_3d_modeling:03_objects [2025/11/01 10:28] (current) – gaetan | ||
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| + | ~~NOTOC~~ | ||
| ====== Objects ====== | ====== Objects ====== | ||
| - | You can add object | + | 3D objects |
| + | * 3D geometry objects: Spheres, cones and other primitives, curves and various kinds of NURBS surfaces, heightfields. See the list of 3D object [[: | ||
| + | * Lights objects: The list can be found [[: | ||
| + | * Materials: they can be assigned to objects to produce a variety of shading effects in visualization. Materials are defined using a _shading network_: This establishes a data flow through the nodes of the network which finally leads to the visible material properties like colour and opacity. Several kinds of nodes are available: Image maps, procedural maps, transformations. You can freely mix them in the shading network, which gives you great flexibility in defining materials. The list can be found [[: | ||
| - | ===== Add ===== | + | ====== ====== |
| - | ==== From menu ==== | + | {{namespace> |
| - | object > add | ||
| - | ==== From the toolbar ==== | ||
| - | |||
| - | click on the button | ||
| - | |||
| - | ===== Delete ===== | ||
| - | |||
| - | Select the object and click DEL. | ||
01_user_documentation/04_modeling/02_3d_modeling/03_objects.1737729847.txt.gz · Last modified: 2025/01/24 15:44 by gaetan
