01_user_documentation:04_modeling:02_3d_modeling:02_visualization
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| + | ====== 3D scene visualization ====== | ||
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| + | GroIMP has an embedded 3d visualization view and manipulation toolkit. | ||
| + | If the project graph contains 3d objects, or object that instantiate 3d objects, it is possible to visualize it in a scene with the [[: | ||
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| + | |||
| + | ===== Project graph visitation ===== | ||
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| + | To be displayed in the 3d scene, the project graph is visited by a **DisplayVisitor** (whose most common implementations are WFVisitor for the Wireframe view, and GLVisitor for the OpenGL 1 view). From the root, each Node with a **Successor** or **Branch** edge is visited. All nodes connected with other types of edges are ignored. | ||
| + | |||
| + | Additionally, | ||
| + | The DisplayVisitor goes through Nodes stacking their local transformation. Thus, the global transformation of an Object in the 3d scene, is the combination of all local transformations of all its parents (in the successor/ | ||
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| + | ===== Instantiation rules ===== | ||
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| + | If a Node have a [[: | ||
| + | |||
| + | <code java> | ||
| + | module A extends Cylinder ==> Sphere; | ||
| + | </ | ||
| + | |||
| + | Produced geometry: | ||
| + | |||
| + | {{: | ||
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| + | But instantiation rules are not included in the graph and do not modify the stack of local transformation. | ||
| + | Yet, they have their own stack. Thus, within an instantiation rule the 3d geometry shapes follow same local transformation concept. | ||
| + | |||
| + | E.g. the following code will display a Sphere on top of a Cylinder. | ||
| + | |||
| + | <code java> | ||
| + | module A ==> Cylinder Sphere; | ||
| + | </ | ||
| + | |||
| + | Produced geometry: | ||
| + | |||
| + | {{: | ||
