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01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop

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01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop [2025/11/01 09:31] gaetan01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop [2025/11/03 05:49] (current) gaetan
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 Starting with GroIMP 2.1.6 it is possible to select items from a explorer and drop them to the CodeEditor, to create a reference to this resource. For example a shader called “leaf” could be selected in the shader explorer and dragged into the text editor. After dropping it the reference shader(“leaf”) will be created.  Starting with GroIMP 2.1.6 it is possible to select items from a explorer and drop them to the CodeEditor, to create a reference to this resource. For example a shader called “leaf” could be selected in the shader explorer and dragged into the text editor. After dropping it the reference shader(“leaf”) will be created. 
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 +Some objects can be dragged and drop between panels. 
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 +The current list of object that can be dragged out:
 +  * All explorer items (files, images, shaders, ...)
 +
 +Current list of Panels that can receive:
 +  * File explorer: can receive a file reference. It moves the file to the drop location.
 +  * Text editor: can receive most explorer's item. It add in the text the "new Reference("nameofitem")". Where //Reference// is the proper reference for this type of Object. And "nameofitem" is the name of the Object.
01_user_documentation/03_interacting_with_groimp/40_additional/02_dragdrop.1761985888.txt.gz · Last modified: 2025/11/01 09:31 by gaetan