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01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop

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01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop [2025/11/01 09:23] – created gaetan01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop [2025/11/03 05:49] (current) gaetan
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 ====== Drag and Drop ====== ====== Drag and Drop ======
  
 +Starting with GroIMP 2.1.6 it is possible to select items from a explorer and drop them to the CodeEditor, to create a reference to this resource. For example a shader called “leaf” could be selected in the shader explorer and dragged into the text editor. After dropping it the reference shader(“leaf”) will be created. 
 +
 +======  ======
 +
 +
 +Some objects can be dragged and drop between panels. 
 +
 +The current list of object that can be dragged out:
 +  * All explorer items (files, images, shaders, ...)
 +
 +Current list of Panels that can receive:
 +  * File explorer: can receive a file reference. It moves the file to the drop location.
 +  * Text editor: can receive most explorer's item. It add in the text the "new Reference("nameofitem")". Where //Reference// is the proper reference for this type of Object. And "nameofitem" is the name of the Object.
01_user_documentation/03_interacting_with_groimp/40_additional/02_dragdrop.1761985398.txt.gz · Last modified: 2025/11/01 09:23 by gaetan