01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop
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| 01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop [2025/11/01 09:23] – created gaetan | 01_user_documentation:03_interacting_with_groimp:40_additional:02_dragdrop [2025/11/03 05:49] (current) – gaetan | ||
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| ====== Drag and Drop ====== | ====== Drag and Drop ====== | ||
| + | Starting with GroIMP 2.1.6 it is possible to select items from a explorer and drop them to the CodeEditor, to create a reference to this resource. For example a shader called “leaf” could be selected in the shader explorer and dragged into the text editor. After dropping it the reference shader(“leaf”) will be created. | ||
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| + | ====== | ||
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| + | Some objects can be dragged and drop between panels. | ||
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| + | The current list of object that can be dragged out: | ||
| + | * All explorer items (files, images, shaders, ...) | ||
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| + | Current list of Panels that can receive: | ||
| + | * File explorer: can receive a file reference. It moves the file to the drop location. | ||
| + | * Text editor: can receive most explorer' | ||
01_user_documentation/03_interacting_with_groimp/40_additional/02_dragdrop.1761985398.txt.gz · Last modified: 2025/11/01 09:23 by gaetan
