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01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries:01_texturelibrary

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01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries:01_texturelibrary [2026/09/22 14:21] – [Functionalities] Tim01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries:01_texturelibrary [2026/09/22 14:27] (current) – [Functionalities] Tim
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   * __add as Ward__: creates a [[01_user_documentation:05_object:02_light:12_shaders:05_ward|]] and adds it to the [[01_user_documentation:03_interacting_with_groimp:02_panels:02_explorers:10_shaders| shader explorer]]   * __add as Ward__: creates a [[01_user_documentation:05_object:02_light:12_shaders:05_ward|]] and adds it to the [[01_user_documentation:03_interacting_with_groimp:02_panels:02_explorers:10_shaders| shader explorer]]
   * __Shaders__: open the [[01_user_documentation:03_interacting_with_groimp:02_panels:02_explorers:10_shaders| shader explorer]]   * __Shaders__: open the [[01_user_documentation:03_interacting_with_groimp:02_panels:02_explorers:10_shaders| shader explorer]]
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-It is also possible to directly apply the shader to a selected Object. 
  
 ===== usage in RGG ===== ===== usage in RGG =====
01_user_documentation/03_interacting_with_groimp/02_panels/19_assets_libraries/01_texturelibrary.txt · Last modified: by Tim