01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries
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| 01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries [2026/09/22 13:36] – ↷ Page moved from 01_user_documentation:03_interacting_with_groimp:01_menu:02_panels:19_assets_libraries to 01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries Tim | 01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries [2026/09/22 13:37] (current) – Tim | ||
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| Starting with GroIMP 3.0.0 Libraries of modelling assets are introduced, this libraries provide predefined object that can be used in simulation. For instance growth functions, shaders or light specifications. | Starting with GroIMP 3.0.0 Libraries of modelling assets are introduced, this libraries provide predefined object that can be used in simulation. For instance growth functions, shaders or light specifications. | ||
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| The general workflow allows up to three ways of using: | The general workflow allows up to three ways of using: | ||
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| - Add to the associated explorer to create a resource that can be used in the project by a reference | - Add to the associated explorer to create a resource that can be used in the project by a reference | ||
| - Use directly through RGG (see the embedded code examples) | - Use directly through RGG (see the embedded code examples) | ||
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| + | {{namespace> | ||
01_user_documentation/03_interacting_with_groimp/02_panels/19_assets_libraries.txt · Last modified: by Tim
