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01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries

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01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries [2026/09/22 13:36] – ↷ Page moved from 01_user_documentation:03_interacting_with_groimp:01_menu:02_panels:19_assets_libraries to 01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries Tim01_user_documentation:03_interacting_with_groimp:02_panels:19_assets_libraries [2026/09/22 13:37] (current) Tim
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 Starting with GroIMP 3.0.0 Libraries of modelling assets are introduced, this libraries provide predefined object that can be used in simulation. For instance growth functions, shaders or light specifications.  Starting with GroIMP 3.0.0 Libraries of modelling assets are introduced, this libraries provide predefined object that can be used in simulation. For instance growth functions, shaders or light specifications. 
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 The general workflow allows up to three ways of using: The general workflow allows up to three ways of using:
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   - Add to the associated explorer to create a resource that can be used in the project by a reference   - Add to the associated explorer to create a resource that can be used in the project by a reference
   - Use directly through RGG (see the embedded code examples)   - Use directly through RGG (see the embedded code examples)
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01_user_documentation/03_interacting_with_groimp/02_panels/19_assets_libraries.txt · Last modified: by Tim